Avorion station list. Friendly Fire hits ally civilian ships.

Avorion station list At the beginning there are few avenues one can truly pursue. Change the Design to the Safed astroid Design Build Docks, Cargo and Produktion blocks on it. I make money when they buy my The economy is a versatile tool for players to grow their wealth or establish a huge and profitable trade empire. It's absolutely critical that you scout the local price conditions before you place a station. There is someware a List with the amount of Produktion you Need for max Produktion Look it up and you a good May 28, 2017 · that is very strange. If it's your first station you want it in a fairly orangish red area. The cost of When docked the ship will be in control it must be large enough to move the station (have more mass and alot of thrust power). Then you dont really have to go anywhere. They divide into four categories: Armed Turrets, Unarmed Turrets, Defensive Turrets, and Torpedoes. There are four different types of gas collector. Near the post, a smuggler will be floating around. Note: this article is under construction and the information may be incomplete. Is there another way to destroy stations than just shooting at them? My ship is superior to the enemys in the area but it would take more than one hour to destroy only the shield of a station. com The following 124 pages are in this category, out of 124 total. These stations can be useful for finding needed goods when no manufacturing infrastructure is available. Always visible to allied factions. Was keeping it brief. A lot of people make the mistake of building a station before looking at this and then wonder why it's losing money. With the tier 3 captain combo's these captain types can interact. Unarmed turrets are used to harvest resources, and can sometimes have Gas collectors produce a variety of gases. Rifts are tears in the fabric of space-time that have afflicted the galaxy, creating entire regions that are normally impassable to non-Xsotan ships using regular hyperspace jumps. More stations gives you more supply of "interesting" quests. That only matters if you’re doing the selling. For reference I have had 6 or 7 good sized stations in one sector with the only real issue being it slowed down the load times for that sector a little bit. Chaingun Recoil moves station. I can't find cargo shuttles to buy in fighter factories/equipment stations and I've checked quite a few. once the station is in transport mode jump in and transmute the The whole station-economics side of Avorion needs a pretty significant development pass. Got 90K Trinium from a station wreckage the other night. Carbon extractors are a low tech factory. A copper mine can only be constructed from a claimed asteroid. Furthermore, most subsystems cost significant amounts of Energy. If the local prices are -30%, your sales are going to be terrible. Gas collectors are a basic factory, and require no production materials. Mining Robot There are no factories that use mining robots as an ingredient. This station's profitability Mar 18, 2020 · These are the default docking ports. It is here that the sandbox truly unfolds. Cartographer: Discover 1000 sectors. Sep 13, 2022 · - Use on stations to produce Trade Goods faster, or use it on Carriers to produce Fighters faster Cloning Capacity: Cloning Pods Block = Allows to clone existing crew members - Only needed on Command Ships or your Main Station Academy Capacity: Academy Block = Train Crew members - Only needed on Command Ships or your Main Station Aug 20, 2024 · So in Avorion you can make Mongolian Chicken I guess. 5. Redesigned the Ship and Station Generation. 4. It's possible there are errors below if so please let me know and I'll update it. The list is sorted by rating (votes, online, reviews and status). Are there two types of research station, those which re-roll items and rift research? Do I have to be a certain distance from the core to re-roll items? On rift research stations, I've found little online about what to do with them. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. Using a phone. Tier 3 Captains are Jan 26, 2017 · After you create a station, you MAY need to install a cargo bay to store manufactured goods. so with saying that i bought cargo licences from Jan 27, 2017 · I wanted to start a thread to share seeds for galaxies, particularly any that seem different or interesting. I have 4 sectors where I dropped one or two stations of high demand materials where I used those profits to make one sector filled with 8-10 stations of minor production chains to high demand materials. Mar 11, 2019 · In this table (trade list) are listed all stations of Avorion with their associated trade goods, which they sell or buy. The table can be sorted by the name of the station. May 28, 2023 · There's a lot of money in stations. Jewelry is not bought by any stations except trading posts (by chance). Some folk don't bother at all with stations or production. Don't switch to station before you're docked. I Found a defect station that doesnt regenerate its shield and slowly looses HP, but waiting till its completely down would also take a long time. This station produces a variety of chemicals, which are used in the production of numerous goods. Higher prices for results will increase the profit made per cycle, but will also increase the station's founding cost. In addition to the methods listed here, a random variety of goods are also available at and Pages in category "Stations" The following 124 pages are in this category, out of 124 total. However, as each station requires a Captain (but all crew, including the Captain, get a 50% discount on salary/pay in stations) and Captains are much more expensive than Engineers/Mechanics/Gunners, it's more cost-effective to use a patrol frigate if you have 3 or more stations in system and aren't running up against the ship limit (building X4 is a living, breathing space sandbox running entirely on your PC. It is selling goods needed for the assembly of turrets at the factory for raised prices and thus allows for the player to buy necessary commodities in the very sector of the Turret Factory without the need to find a factory or trading post that sells these. Monitoring of the best Avorion servers. One or two spare/unconverted stations (from my attacks on pirate bases because their pirates attack my ships on missions, e. And if less than 20km or so, I can get 1/3rd to 1/2 more damage from other weapons. This station will purchase the following goods: Beer Book Cocoa Coffee Food Fruit Liquor Meat Spices Tea Vegetable Water Wine Wood Copper mines can only be used to gather one specific resource. g. Doing this costs 50% of the good's value, but in turn this allows the goods to be able to be sold at any normal station From the hub, pull/dock the working station, then switch the working station to station mode. Every Turret produced at a turret factory also has different traits. You can build your own, and it should have the same seed (turrets available to build) as the old one. Aug 27, 2017 · No Statio does not need a captain. Avorion! Mine Avorion for the first time. Space stations usually have prerequisite materials for their product, so start with the basics. Does anyone know how it works now? I don't want to invest a ton of money in stations that can't defend themselves and end up having them get blown up. p. Apr 25, 2020 · Join the Avorion Discord! Connect with other passionate players and talk about the latest news. Mechanics and Engineers. Railgun Recoil moves station. As of right now our alliance hauler is buying water then selling it to my station which means I'm paying out of pocket for the water that is transfered to the alliance. It is The wreckage that IS worth salvaging is the large station wreckage found in sectors with a yellow dot (one of the radar upgrades will highlight unknown masses in nearby sectors with a yellow dot). Cost to produce: 39,706,500 credits. Feb 23, 2020 · I've figured out how to make a regular ship into a alliance vessel but I can't figure out how to do it to stations, I want my friends to both access the station I made and keep all transactions within the corp wallet. The resource type of the turret depends on the position in the galaxy. Mines can be founded by the player from a claimed big asteroid. Water is often a good basic station as most galaxies I've been in there is a dearth of them. Storage B. Bolter Recoil moves station. Bargain: Buy the Xsotan Artifact sold by a Travelling Merchant. These have a variable length depending on the product and can be shortened by adding Production Capacity to your station by building more assembly blocks. Add a lot of high material stone to your station so that it has a lot of cheap hitpoints. Modders can create factions with coherent ship/station designs: Default, Miner, Carrier, Freighter, and basic station types. Trading Posts are stations which both offer to sell and buy randomized cargo trading goods at randomized prices. Then you could look up the good required for the quest, figure out what kind of stations sell it, then figure out where the nearest one of those stations is and head Apr 10, 2024 · Build this station into as much of a TANK as you can manage (tons of shield systems, generators, and armor. while its setting up build a small ship with enough crew quarters and has a good docking surface and save it too. Below is a list of every foundable mine. Discord Sep 10, 2019 · I checked the hard copy station list i printed out and its not on the list. Captains are only good for giving orders to your fleet. Watch your back - the prototype is quite dangerous, and the pirates may h Nov 17, 2020 · I cover my suggestions on how to the best set up a station in Avorion. Accelerator Factory; Avorion Wiki is a FANDOM Games Community. Talk to him and he'll ask X4 is a living, breathing space sandbox running entirely on your PC. This mission is one of the only ways to acquire a randomized Tier-3 Captain. While there are two different types of this station which need different goods for their production, the result will be the same commodity for both. These will be displayed Railguns and Cannons got nerfed hard for DPS awhile back. Community content is available under CC BY-SA 3. All you know is that the Event also spawned multiple untraversable hyperspace rifts Apr 3, 2017 · It is showing the type of the station and the name next to it. I like them, but find it hard to justify them unless I'm 20+km away. IRON: find the asteroid in the home sector, sell it for a 3 or 4 slot combat ship Maybe sell ones of a type that you don't use (eg - launchers), but if it's something like a rail gun or lightning gun, I'd definitely hold on to them to use at a research station (if you're unaware, at research stations you can sacrifice 3-5 items of one rarity to get an item of the next rarity up, 3 items have a 60% chance of increasing a Total stations, military ships, and construction capacity are then visible in the diplomacy tab. They can be found within faction territories or out in the void. Some like my brother go nuts. These aren't used for any further production and may be sold to mines and planetary trading posts. Cost to produce: 4,552,500 credits. The bigger the station, the more demand. Furthermore it is shown the value of the goods in credits, their volume per unit and a reference value credits per 1 volume. Giving stations orders like that is generally not a great idea though. My question is this how to claim sectors and stations, if they can, and if it is possible to claim the gates to travel between sectors. Will it continue to blindly make stupid purchases until its cargo space is filled or is there some % cap on each resource? Looks like everything is here. This factory is an advanced factory. Holo Signs: someone put together premade holographic signs as a ship on the Workshop, so I downloaded it and split 'em all out into separate templates so I can slap 'em on my stations and such Avorion Commands Package : just some cheaty commands; I've even contributed some bugfixes to this at one point Jun 21, 2021 · My first station is a metal plate factory. They will convert corn, rice, wheat, or potatoes into carbon. Support us on Patreon - https://www. Not for everyone, which is why the flexibility is nice. The "A Lost Friend" mission has a chance to be added to the Bulletin Board of certain stations when those stations are loaded into server memory, or whenever the server decides to update the station Once built the station/mine has a trade menu available (if that station/mine is producing anything) where you can set the option to allow selling stuff. Move a station whose product is needed for the docker station's production near the first station and carefully align its dock with the other station's dock and push it so close that there is less than 0. After the first ship has been build, the initial It's this simple OP. Barrel Roll: Do a barrel roll. Power Units are consumed by Antigrav Unit Factory, Computation Mainframe Factory, Fusion Generator Factory, Mining Robot Factory, Teleporter Factory, Turbine Factory, Vehicle Factory and War Robot Factory. Probably unlike most people, I play it more like a looter-shooter, or maybe like a party rpg. You should have all your stations now connected, and all in "Transport Mode". Billionaire: Own 1. For example a xanion mining turret can only be produced in an area which is naturally filled with Xanion. What is the best way to go about upgrading all my items to maximize useful system upgrades and the best turrets? Should I play the odds? So, for example, 4 "good" system upgrades with 1 "bad". This station produces Power Units. - Put all other stations 100km-150km away from the middle of the sector There are stations that slowly 'digest' their stockpile of goods, called consumer stations. Your station should have 25000 cargo space (needs about 2 days to completely fill it). 0 unless otherwise noted. Thank you very much for your cooperation, I'll be on my way then! Bottan the Smuggler is one of the bosses you'll fight in Avorion. For example, I give the the total cost of an Ammunition Type 1 factory as Cr 27,390,000. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore Aug 15, 2024 · I've scoured the forums for this, I have lots of gear that I want to re-roll but all I find are rift research stations which don't offer this. Stations will process and produce without a captain. I presently have a Commodore with a secondary profession of 'miner' in my present playthrough. Dir your Station founder: found a small Steel Mine or somthing Other in a 30% Sektor also with defensiv frinds. Randomized goods to buy and sell at trading posts remain specific to that station. Carbon is used in manufacturing steel, armor, and in chemical processes. s. On Alliance Wars, you need to announce sectors in which you build stations, so build some military ships first (see info about turrets below), or ask some other alliance for protection. I already googled how this works, but I'm stuck. Claimed 4 asteroids, got some pretty desent xanion ships. this is why: Have you come across wrecked space stations and factories? Salvage them super-much-very faster by using your main weapons to soften up the armor plating, then swap to your salvaging turrets to finish the job and collect the resources. You can assign your reconstruction to it, you can build as many station founders as you need and you can hire the crew and keep the commodities on it while you develop the sector. Gases produced at these collectors are used in the following applications: Helium Energy Tube Factory, Plasma Cell Factory Oxygen Chemicals Factory, Fish Farm Aug 16, 2018 · Unless the first station you built is the Shipyard. Mainly you just need captains for sector defense stations, which you'll want to keep on "attack enemies" forever. Im not a good architect or anything, so got any workshop links to recommend or any kind of links for a station noob like me they are very welcome ! Materials are a resource required to build blocks for ships, or to help pay for a ship to be constructed at a shipyard. You can supply these stations yourself or turn on auto-buy. Actual station costs may be higher, if the station is closer to the core, and needs more shields for protection. (the list is not persistent for the moment) Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore planets and gather resources to survive, or build with no limits in creative mode. My second single player galaxy was generated with the seed "Zerkov" (as in the professor in the Flash Gordon stories). Before the update you had to use cargo shuttles to deliver goods from one of your factories to another. I'm founding stations in Avorion, and my first station has some spanner symbol and says; Redesign by The Akkireex/*this refers to factions, such as 'The Xsotan'. A Travel Hub offers one-time hyperspace boosts as a service. These buy up goods and give you a profit upon consumption (regional price taken as base), which occurs every 2 minutes. You won't be able to pull to the hub and docking safeties will push away any stations not attached to the hub. fandom. If I have a station that won't use the ports I want sometimes I have to rotate the station to get a better docking lane location. Hope that helps. (In the first picture, the Ship at the dock is a Slot 15 ship) Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an impassable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome. They do need A. A super thick stone shell is virtually free, takes up no processing power, and can easily add millions of points of hp. Patch 31. Feb 10, 2018 · Hi all, I wrote this HOWTO while I was researching dozens of posts across Steam, Reddit, Avorion and the official wiki and noticed that a lot of info was out-of-date or incorrect. Since this Event nobody has managed to get near the central regions of the galaxy. C: Crew quarters. How to run a command? It is very simple, just open the ingame chat by pressing "enter" and type a "slash" before each command and confirm the command you have chosen with enter. All NPC stations carry the same demand/supply values, no matter where they’re placed. Consumer stations, such as mines, shipyards, habitats, and science stations, are actually profitable because they pay you when they consume goods, equal to the price of the goods, plus a commission. In this example, Station B is the Demand actually isn’t calculated any different at further radials. Is the square reticle turning green at the same time as you press F? One way of making dock ports easy to access is to add a holo prong to the front of your ship. Both factory-types produce the following resources per cycle: These factories Research stations can also spawn as "Resistance Outposts" in hidden mass sectors, however each resistance outpost is only 1 station which only gives you 1 chance per resistance outpost sector, and each hidden mass sector can be a lot of things other than a resistance outpost, so it's very rare. There are many types of stations, but I built the cheapest which was plankton farm, cost like $3m. On some of the stations I've found only one docking port is bugged, I can physically touch my ship to the docking port and it won't register I'm docked. So thought I'd share my ifo with others. Smuggler outposts are not linked to one another by faction and are each their own unique faction. Exit build mode and then select the travel mode for the station. 8 million / hour, 21% return Targeting system factory, $48 million, $9. I'm new to stations and still figuring it out, but trading yealded me some pricing knowledge on sectors. I mainly created this mod because I needed a way to quickly find entities around me. (Tip : make the docks very large and equal on both stations in order to easily link them together). Feb 22, 2020 · Just because the system is ripe in resources doesn't mean it's ripe in stations buying that item. Global Ship & Station Designs if no Faction Pack is used. The following stations requires this product during the manufacturing process: Chemicals Ammunition Factory, Explosive Charge Factory, Fertilizer Factory, Medical Supplies Factory, Paint Manufacturer, Warhead Factory Adhesive Ammunition Factory, Explosive Charge Factory, High Pressure Tube Factory Combat, manufacturing, stations, carriers, the list goes on. ) To execute boarding, a ship must have a Hangar which has a Crew Shuttle that is being piloted by a Pilot. com/MaturemindedgamersJoin us at - http:// Dec 15, 2021 · I've encountered this bug on 3 or 4 stations now. Factories and mines in Avorion produce goods in cycles. May 29, 2023 · For stations that require raw materials, I also include the cost of 100 minutes of those materials. Total servers in the rating: 778 of which are online: 403 Server information was updated 8 minutes ago. Also, I put a generator, armor, a landing pad etc on the station, and now NPC ships dock with it and trade. Sep 5, 2017 · This is the most efficient way. The material of a block can also affect blocks, such as the energy generated by Generators, the power of Shield Generators, or the effectiveness of Hyperspace Avorion stations that can make you money. Same with energy from solar farms. One start ion there to full sand and it's all set. Piloting the master station, dock each slave station you want to it. Jan 29, 2017 · To use these commands you need to be an admin on the server you want to run these commands! You are admin by default on your own hosted games. The Xsotan created the rifts as a coup-de-grace in the war against the United Alliances, trapping most of the Alliance fleet close to the core of the galaxy, surrounded by a ring-shaped rift known as The Barrier Jan 22, 2022 · Also, captured stations do need rebuilding, but the cost of rebuilding a stolen station is considerably less than founding a new one outright, so if you were thinking of having a station anyway, it's actually not that bad a way of saving yourself some money in the process (and any station can be rebuilt into any other as well - you don't need Feb 7, 2022 · you don't need a big ship to move a station get in the station you want to move and make a copy of it in your build mode ,then set the station to trans port mode . 0, with the limit being at 4, 5, 6, 8, 10, 12, and 15 respectively for Iron, Titanium, Naonite, Trinium, Xanion, Ogonite, and Avorion. Jewelry is not used in any manufacturing processes. Anyways after you apply the design, your station/Mine should now be present in the build screen, and you can now exit build mode and your New station is now present in the sector of your choosing. Goods are items that can be bought from and sold to stations and factories at varying prices, depending on supply and demand. This will cause all of the ships to move with the commander. salavger, miner, etc). Oct 11, 2021 · Hey everyone, god a small question. Warning: Too many stations and ships in one location will cause you can actually have movable stations i have a few blueprints specifically designed to be either 1 small, transportable and fully functional station outposts to build upon after dropping them into a sector 2 SHIPS that can deploy as stations whenever they need to, (especially usefull for refinery ships during sector stripping operations) Turret Factory Suppliers are a special type of station appearing in any sector that was generated containing a Turret Factory. The length of a cycle is not affected by the size of Nov 30, 2017 · I have created a web based factory calculator. do stations as a whole, player owned and non change the goods they sell and buy. How to build and what to build. The following stations requires this product during the manufacturing process:Carbon Extractor Cost to produce: 2,730,000 credits. I am still testing things with the stations in-game and will update this even more as it progresses. All Sizes of ships will spawn though out the galaxy now. Apr 22, 2021 · Undock the ship from the stations, then enter your "Parent" station. Station building would be my favourite part of the game, and the part that kept me coming back, but to be honest it kinda sucks for now. These early stations will not require materials to make more expensive goods, but these goods can be put into higher-tier stations later. Is there any kind of limit on the amount it will buy? It has purchased 3x more silver than steel (the exact opposite of the ratio it needs to function). This is the only existing method to gather copper. It's quite frustrating at the moment. You can start the questline in a system with a Smuggler post. Low Range. Travel boosts are available in four tiers, and they increase the next hyperspace jump by a number of sectors. Jan 24, 2017 · A good way to see it work is to sit in a empty sector for some time and you can see (not stated that its the station tho) money incoming and outgoing when the station buy raw materieals it needs and some rep with the faction buying or selling This station produces processors, which are used by several different stations. Captains are a special type of crew member that provide unique bonuses to their ships, enable operations, and unlock the ability to use map commands with their captained ships. This station grows wheat, which has a large number of uses, ranging from alcohol, feed, or carbon extraction. (Like in X3) New : You can also have a list of players and pin point them on the galaxy map. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore planets and gather resources to survive, or build with no limits in creative mode. No input beyond basic funds and setup, some basic returns over time. Repairing the station is impossible, and the AI will never rebuild it themselves. Rating and TOP of Avorion servers and projects with description and reviews. At least not buy and sell orders. It can be hard to get the station to switch to and keep using any other ports you attach, even if they are in exact locations of the default ports. You want enough storage so the station doesn’t stall, and the station will attempt to keep the space it allocates for raw materials full at all times. Now to the question: Is it possible to somehow speed up or change how many Goods get delivered? My problem is that I have a Steel factory that gets bottlenecked because of the fact Mar 11, 2019 · A current table of trade goods or stations of Avorion, based on a database on my webspace. It's possible to book either for a single ship, or all ships under the player's control that are currently in the sector. Over time, the population of the station will buy and use these products and give you a profit for it, but it's kind of a long-term investment. Note: Transfered goods to your own habitat/biotop will be consumed yielding no money. Have all stations in transport mode. I'm not saying you can't make any profit, but it is very dependant on circumstances, and considered the big cost they carry (initial investment, resources, crew, modules and turrets, post-deploy babysitting), most of the time it's not worth it from an economic perspective. Apr 5, 2017 · Recently I built a basic station in a sector that I could go AFK in while my station produces, but, Cargo Ships aren't turning up in this sector like they were and I want to get rid of my station and french in a new one elsewhere, by "french in" I mean cheat one in so I don't have to invest all that time again. When everything is docked up, set the master station and each slave station back to station mode. Gases are used in a large variety of applications throughout the galaxy. Apr 21, 2018 · Note: If you are making your own factories, do not forget they are the end of huge production chains spanning all economic sectors, from agricultural to high-tech - you'll basically need all station types, some of them in multiples, as making turrets is one of the end-points of the whole economy system (the others being: Mining Robots and Mar 28, 2018 · When trading with the station, there's tabs at the top of the station window for different equipment lists (they look like little bags), one for selling your items to the station (looks like stacks of coins), one to buy back things you sold (circular arrows). Data assumes all goods are sold for their base prices in the sector the mine is founded in. You can find them in some hidden mass systems (and outside of the inner Core for this quest). The trade goods in the columns of buying and selling link to a overview site with a table of all trade goods. It is a consumer station, and consumes food products. This tool is made to plan production chains (or complexes when you use the complex mod). The difference is stations are made of less, less cargo, less space to sell to them. In a turret factory you can produce turrets. This extractor is reliant on food to reduce into carbon, each one is designed for a carbon source. However, this limit is also further limited by your Building Knowledge as of 2. Stations don't use Gyros, Thrusters, Directional Thrusters, or Engines. Armed turrets are used to defeat enemies (or allies if you wish), and their only purpose is to inflict pure damage to ships. 300K Xan in 10 min using this method. X4 is a living, breathing space sandbox running entirely on your PC. Undock the station from your ship and enter the docker station of the production chain. Might still be a max of 6 docked to a transport hub. on outer rim sectors you can get away with four PDCs and a railgun or less, on the other extreme, like a wormhole guardian FOB at 1:1 or somewhere you'd expect the regular pirate, xsotan and not-so-friendly neighborhood faction headhunter, its best to buff up your station to fortress level defense. Carbon produced at these extractors are used in the following applications: Carbon Body Armor Factory, Chemicals Factory The Jewelry Manufacturer creates Jewelry. "/ I'm guessing this is what draws upon things like the procedural design of ships and such. Cost to produce: 206,980,500 credits. I won’t say “expense” because these stations provide passive income, and more than pay for themselves in the long run. patreon. Just keep in mind that you dont want to claim control of the sector from the factions that holds it or they will hate you for it, so make sure they have more stations in the This Farm grows Potatoes, which are used in a certain type of Carbon Extractor. Copper is used in a large variety of applications throughout the galaxy Check PvP settings on your server. When you click on one of the entry it will target it. Then you set Station C into Transport Mode and Connect it to Station B. Plus some support stations for those like a Wire factory and an Energy Cell factory. I believe you can't nesting egg docked ships/stations. Extra useful if location is near (1 jump) a Smuggler's Hideout. Everything else behaves normally. I'm docked, the game says I'm docked, but the game says I must be docked in order to sell/buy stuff. Boarding is a feature where Boarders attempt to take over a ship or station and gain control of the construct. I ask this question because I went to war with a faction and I am only going to destroy their stations and loot them :v. Just look the for the camo-plates and hit those first to expose generators and Have stations, I find having particular low tier stations that are in high demand nets a lot of profit, but they have a high start up cost. So, avorion really is a sandbox game. The tables can be sorted by name, credits, volume and by a reference value named credits per 1 volume. This factory produces the following resources per cycle: This factory requires the A Lost Friend is the name of a randomly-generated mission appearing uncommonly on Bulletin Boards throughout the galaxy. Salvaging the generators on those large structures can give you 10K+ resources, if not more. So after a painfully long training montage of 500ish boarders, I stole the station. Just be aware that there is a Master station, and the rest are slave stations. Cannon Recoil moves station. In this universe, you can grow from being the lone pilot of a fighter ship, to managing a vast empire, commanding your fleets and designing colossal space stations. See full list on avorion. It can be very helpful when you want to produce goods with a huge production chain like accelerators. Each such Shuttle can hold up to 10 Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore planets and gather resources to survive, or build with no limits in creative mode. So, what weapon shall we choose? Being stations, we have some special constraints, IE: No recoil. So yeah im outside the inner ring atm. Trading Goods is a quick way to get rich, and players who know how to (ab)use trading will have few money problems in the game. Hello, following problem: I've built some stations and read that one can transfer good between them via "cargo shuttles". (Xanion sector right before the barrier, $25mill to found the station again, another Right now I'm afraid stations are not hugely profitable. All trade goods or stations are linked with each other, to get fast as you will to your information. All Station Sizes have been increased to provide the feel of real stations. However, for most parts I buy from NPC stations. Turret factories randomly produce turrets with random traits such as Burst Fire. This even works across the barrier even if only the command ship is the only ship to have an avorion drive. Tesla Plasma Weapons (or turrets) are the primary way of inflicting damage and harvesting resources in Avorion. Their strength and cost increase with their tiers, and have different weights and can form different types of blocks. Now it's basically done remotely and directly sent to another station. 3 km distance between the stations. Feb 10, 2017 · I dont mine any more. Reverting to station mode takes 10 minutes, so it can take a bit of time if you're looking for the perfect blueprint. Use the factory calculators good list to find out wich stations buy gold and/or platin, then search in your galaxy for these stations and sell it. What do you guys recommend to start with. This factory produces the following resources per cycle: These factories require the following resources to complete a cycle: It needs 9500 production capacity to achieve minimum cycle duration of 15 second. Smuggler hideouts can be used to unbrand stolen cargo. Scrap metal does not contain a process to recover this metal. Friendly Fire hits ally civilian ships. My question is, can this be edited, and if so, where can I find the doc to change it? Feb 25, 2021 · I built a station, began to think about what to do next, and then the pirates were addicted, they destroyed it without paying attention to the protective ships, can it be repaired? Showing 1 - 3 of 3 comments Smuggler hideouts appear randomly throughout the galaxy. This guide walks you through what to build, and what to expect in profits. Other stations I've found all the docking ports are bugged and I just have to find another Any orders that a ship would normally need a captain for, though, a station will too. Jun 23, 2024 · Adds a new, rarely-encountered mission to Military Outposts, Shipyards, and Research Stations that tasks you with destroying a prototype battleship that has been hijacked by pirates. Any extra production capacity is wasted. Thats just annoying. New Mod: Faction Packs. I have set it to actively request and sell goods. Consumer stations usually don't sell goods, apart from mines and trading posts. The construct must be at under 30% HP in order for boarding to be available. You can "reroll" the blueprint selection by putting the station in transport mode, moving it to a different sector and then putting it back in station mode. i would imagine that specialized station like mining or production will alway buy and sell the same products but npcs trading with each other will change the demand thus the prices but This station is an orbital habitat. Mar 11, 2019 · In this table (trade list) are listed all trade goods of Avorion with their associated stations, where them can be sold or bought. Should have minimal shields and integrity to keep from getting blowed up. 1 [] Damage Types (And new Turrets?) Hyperspace jump change Destroy 3 enemy stations. Remember, this is RNG, you may very well build a turret factory right next to the core and it may very well not provide a single upgrade to your existing turrets. What you can do is find a claimable asteroid, found a mine (oil rig), enter it, save the template of the asteroid, build it as small as possible to accommodate the crew and a bit of shielding, put it in transport mode, dock it to your safest and fastest ship, fly it to the sector with your refinery, undock it, get back in it, restore the asteroid template, build it out to ok got a question about station that i cant seem to get a answer off of google. Translated with Google Translate :u Aug 10, 2019 · So I got the idea to try out the new boarding mechanics would be fun to steal all the stations of an enemy AI faction. Members Online Don_Lotheria Jul 1, 2020 · Preferably in a way such that you can search by good and get a list of station types that produce and require it, but even a list you have to manually flip through would suffice. Center of the Galaxy: Fly to the very center of the . Goods produced at this station is used in the following applications: Wheat Brewery, Carbon Extractor, Cattle Ranch, Distillery, Fish Farm, Food Bar Factory, Food Factory, Luxury Food Factory, Sheep Ranch Oxygen Cattle Ranch, Chemicals Factory, Fish Farm, Sheep Ranch Cost to produce Posted by u/Fuzzlewhumper - 3 votes and 9 comments Never actually built stations in this game. NOTE: Your tug needs to be hyper manoeuvrable and have avorion engine energy and jump blocks where possible. The boost can be executed by flying through the travel hub's energy charge, and its fee is charged Hellos. STATIONS All station types can be made, from factories right through to shipyards Mines are special stations that are founded from a claimed asteroid. To connect the example above, you set station A into Transport Mode, then connect it to a stationary Station B. Profit assumes a Small station with 2 processing tracks and a +20% regional price bonus. . Yes. This factory produces the following resources per cycle: This factory requires the following resources to complete a cycle: The following ressources are a byproduct of the manufacturing Depending on the station this can be low tech like food or high tech like accelerators or processors. The best way to think of it as a hub/spoke configuration. When I want to move my stations I scale them down to a 20x20x20 square of cargo bay Dock them and move them to their intended destination. But here's what i'm gonna assume that you would get more from it in Multi player (selling cargo licences and what ever random inventory menu) ,npc ships do visit those stations you will get a small relations improvement. Rocket Launcher Friendly Fire hits ally civilian ships. They have cool Investing in lots of Stone "armor" coating the station exterior (or better yet, Rich or Super Rich Stone- which each have progressively more health per cubic meter)- which adds protection and costs nothing in maintenance for a station (unlike with a ship- where the extra weight means you need bigger engines) is a great investment in terms of However this does NOT mean you can only chain three stations together. They are the main in-game source for diamonds, and those that do sell them are best to be Pre-beta, you had to have a captain on a station, and then you had to give it the "patrol sector" command in order for the stations to use their guns and/or fighters to defend themselves from attack. only to find out that the costs are too expensive to even steal one station, let alone a whole facition. This factory produces the most expensive good in the galaxy; mining robots. 7 million / hour, 20% return Once I breach the barrier (and get avorion knowledge if playing with that turned on) I make a very tiny shipyard station, dock it to my ship and jump to around 2:2 or so in the core, boost out to the very edge of the sector and set up the ship yard to start making more station founders. These cannot normally be removed from the sector where they originally reside. I use a large transport ship with a huge jump range and an avorion drive to constantly shuttle my ships across the galaxy without having to install upgrades and cores in every ship. Oct 30, 2020 · 3. STEP #11: YOU are NOT DONE ===== The only stations I would recommend to build close to the core would be Turret and Fighter stations, for the chance of the benefit of high tech and avorion specs on their production. NPC cargo ships will spawn and buy up your stuff if you have sell enabled, if the demand is high for the stuff you are producing in your Galaxy region more the cargo ships will spawn more often. Fly the station builder to where you want to place it, and there was an option to make it into a station. Thousands of ships and stations trade, mine and produce, all realistically simulated. A. They are stored in the cargo bay of a ship. From quests over combat to trading and salvage or down to construction of mines and stations, all ways offer decent profits. 000 credits. 5- pull your tug up next to the now small station and dock it to your station. This factory produces the following resources per cycle: This factory requires the following resources to Then, convert the station to the ship you created in step 3. In single player I believe it is still unlimited by the games stetting, but lots of large stations will cause lag, even on beefy machines. Feb 23, 2021 · I was afk'ish for the next 8 hours, when I noticed the equipment station was back and there was another station that wasnt showing up in the list of other stations called a "Construction Station" Not sure of the time it takes to build them, but Im thinking it might be one station every four hours? just a guess. Tier 0, Tier 1, and Tier 2 Captains are commonly found at stations and can be hired like other standard crew members. Tesla Coil factory, $37 million, $7. You cannot board bosses (like MAD Science Mobile Energy Lab. BRRRAAAAAWWRRMMRMRMM: Equip a ship with shields. Once in the main Factory, dock the other stations to the factory. 000. I'm not through the barrier yet but find myself with a filled inventory pretty quickly and heading to a Research Station giving tech 37 items. -19% is not good enough, no? Like, some systems might have demand with whooping +40% price tag. It can be reduced to a minimum of 15 seconds (30 seconds for some stations, which get twice the amount of tracks to make up for it). Of course, price will drop as station fulfills it but it's still only partially fulfilment. It’s a big investment. About all I use them for these days is to put on stations I build to secure a sector and protect other stations. Jan 28, 2020 · As trading and stations have changed since the last time I made this list, I'm updating the information to include a little more info. tzlmlbm igqxa lkmpam dxr vsg nutrte uibj qopbe vlupw zqqpv